Yan Ostretsov DaMethod Location: Los Angeles, USA Language(s):
English, Russian Member Since: July 2007 Last Updated: 2 October 2007 Portfolio Views: 4070 Chosen as Favorite: 3
Groups:
Method's Hideout Project September 2007
DESCRIPTION
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This is an area that was build in Radiant level editor. I used Quake 4 (Doom 3 engine). The area runs real time in game with solid frames per second and has been optimized. My main goal was to create realistic industrial texture set, that could be used in future levels.
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I was inspired to build this design study after recently re-watching The City of Lost Children.
. SOFTWARE USED
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-Radiant Level Editor
-Photoshop
-Modo (for small props)
. PERFORMANCE
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. SCREENSHOTS
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