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Yan Ostretsov
DaMethod


Location:
Los Angeles, USA

Language(s):
English, Russian

Member Since:
July 2007

Last Updated:
2 October 2007

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Method's Hideout Project

July 2007


   
DESCRIPTION
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This is an area that was build in Radiant level editor. I used Quake 4 (Doom 3 engine). The area runs real time in game with solid frames per second and has been optimized. My main goal was to create realistic industrial texture set, that could be used in future levels.
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SOFTWARE USED
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-Radiant Level Editor
-Photoshop
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PERFORMANCE
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SCREENSHOTS
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  Yan Ostretsov's Personal Network